Bragg
Sympkyn of the Moor
Number of players: 4 to 8
Type of game: Cards (vying)
Period: 1674
Bragg is the oldest British member of the Poker family. Every hand is played for three stakes: one for the highest face up card, one for the best pair (the Bragg itself, where players bet against each other), and one for the hand closest to 31. The Jack of Clubs is wild, which makes the betting all the more interesting.
History of Bragg
Source: Bragg is described in Charles Cotton’s The Compleat Gamester of 1674.
Family: It is considered the oldest British relation of Poker, and it survives today as the card game Brag.
Vying: The betting in the second stake is called vying, an early word for betting that your hand is better than the other players’, much as in modern Poker.
Rules Source: These rules are adapted from the card games booklet published by MacGregor Historic Games (historicgames.com).
Rules of Bragg
Setup
Deck: A standard 52 card deck.
Stakes: Each player antes an agreed amount into each of three stakes (pots).
Deal: Deal three cards to each player, the first two face down and the third face up.
Objective
- Win as many of the three stakes as you can.
Gameplay
First Stake: The Highest Card
The player dealt the highest ranking face up card wins the first stake.
If there is a tie, the elder hand (the player dealt to first) wins, except that the Ace of Diamonds beats every other card.
Second Stake: The Bragg
Players vye, betting against each other as to who holds the best pair.
A Pair Royal (three of a kind) beats any pair.
Higher pairs beat lower pairs, with Aces the highest.
The Jack of Clubs is wild. It pairs with any other card, and makes a Pair Royal with a true pair.
Third Stake: Thirty-one
Court cards are worth 10 and all other cards their face value.
Players may draw extra cards from the deck to get closer to 31, or stand on their hand, as in modern Blackjack.
The player whose hand reaches 31, or comes closest without going over, wins the third stake.
Victory Conditions
Each stake is won separately, as above.
Under the strictest rules, a player who wins all three stakes in a single hand also collects an extra stake from every other player.
Optional and House Rules
1. Two Wild Cards
- A variation also made the 9 of Diamonds wild. Together with the Jack of Clubs and a natural Ace, it made a Pair Royal that beat all others.
2. Aces in Thirty-one
- The booklet does not give a value for Aces in the third stake. Count them as 11, as in Bone Ace and One and Thirty, or agree to count them as 1.
Summary Table
| Phase | Action |
|---|---|
| Setup | Ante into three stakes. Deal three cards each, two face down, one face up. |
| First stake | Highest face up card wins. Ace of Diamonds beats all. Ties to the elder hand. |
| Second stake | Vye on the best pair. Pair Royal beats any pair, Aces highest. Jack of Clubs wild. |
| Third stake | Draw or stand. Closest to 31 without going over wins. |
| Bonus | Win all three stakes and collect an extra stake from everyone. |